Build it once, ship it everywhere. The same scene runs on a console, a headset and a tabletop - and the hardware makes it land in the body, not just the eye.
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A simulation that only runs in a lab is a demo. We plan the deployment target from the first scoping conversation - classroom hardware, headset inventory, network constraints and who has to support it after handover.
Sometimes it is not. Tell us the outcome and the audience, and we will tell you honestly whether a headset beats a video, a workshop or a well-made document.